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Version: 0.1.x

How to integrate Banuba SDK with Android Video SDK?

The Banuba SDK is a software development kit that enables developers to integrate advanced augmented reality (AR) features, such as real-time face filters and effects, into their apps. It is widely used for creating engaging video experiences in applications like video conferencing, live streaming, and social media platforms.

To integrate the Banuba SDK with Android Video SDK, follow these steps:

Step 1: Get Banuba Token

  • To begin working with the Banuba SDK in your project, you'll need Banuba's client token.
  • You can obtain this token by following the instructions in Banuba's documentation at banuba.com

Step 2: Add Banuba SDK dependencies

  • Add custom maven repo to your settings.gradle:
settings.gradle
dependencyResolutionManagement{
repositories {
google()
mavenCentral()
maven {
name = "GitHubPackages"
url = uri("https://maven.pkg.github.com/sdk-banuba/banuba-sdk-android")
credentials {
username = "sdk-banuba"
password = "\u0067\u0068\u0070\u005f\u0033\u0057\u006a\u0059\u004a\u0067\u0071\u0054\u0058\u0058\u0068\u0074\u0051\u0033\u0075\u0038\u0051\u0046\u0036\u005a\u0067\u004f\u0041\u0053\u0064\u0046\u0032\u0045\u0046\u006a\u0030\u0036\u006d\u006e\u004a\u004a"
}
}
}
}
  • Add Banuba SDK and VideoSDK dependencies in app/build.gradle file.
app/build.gradle
dependencies {
// Banuba SDK dependencies
implementation "com.banuba.sdk:banuba_sdk:1+"
// Video SDK dependencies
implementation 'live.videosdk:rtc-android-sdk:0.1.34'
// other app dependencies
}

Step 3: Initialization of Banuba SDK

  1. Create a MainApplication class that extends android.app.Application.

  2. Within the MainApplication class, create a KEY field to store the token you generated from Banuba. This token will be used to initialize the BanubaSdkManager.

MainApplication.kt
class MainApplication : Application() {
override fun onCreate() {
super.onCreate()

//...
val key = "Banuba Client Token"
BanubaSdkManager.initialize(requireNonNull(applicationContext), key)
}

override fun onTerminate() {
BanubaSdkManager.deinitialize()
super.onTerminate()
}
}

Step 4: Add effects into your project

  • Create an effects folder under the assets directory in your project and add the filters you want to use. You can download test filters from here Effects

Banuba SDK effects folder

Step 5: Integration of BanubaProcessor

  • The BanubaProcessor class will implement the VideoFrameProcessor interface from VideoSDK.
  • The VideoFrameProcessor interface provides onFrameCaptured() method, which is invoked when a new video frame is captured.
  • The onFrameCaptured() method is used to manipulate the VideoFrame in order to achieve the desired effects.
BanubaProcessor.kt
class BanubaProcessor : VideoFrameProcessor {
private var mPlayer: Player = Player()
private var mFrameOutput: FrameOutput? = null
private val eglContext: EglBase.Context = EglBase.create().eglBaseContext
private var mSurfaceTextureHelper: SurfaceTextureHelper? = null
private var videoFrame: VideoFrame? = null
private val streamInput: StreamInput = StreamInput()

init {
mSurfaceTextureHelper = SurfaceTextureHelper.create("CaptureThread", eglContext, false)
}

// set a visual effect in the Banuba Player
fun setEffect(effect: String) {
mPlayer.loadAsync("effects/$effect")
mPlayer.play()
}

// remove any applied effects
fun removeEffect() {
mPlayer.loadAsync("")
}

fun removePlayer() {
// close the player when it's no longer needed
mPlayer.close()
}

// method to initialize the frame output for video processing
private fun initOutput(): VideoFrame? {
val handler = mSurfaceTextureHelper!!.handler
mFrameOutput = FrameOutput { iOutput, framePixelBuffer ->
handler.post {
val i420Buffer = JavaI420Buffer.wrap(
framePixelBuffer.width,
framePixelBuffer.height,
framePixelBuffer.getPlane(0),
framePixelBuffer.getBytesPerRowOfPlane(0),
framePixelBuffer.getPlane(1),
framePixelBuffer.getBytesPerRowOfPlane(1),
framePixelBuffer.getPlane(2),
framePixelBuffer.getBytesPerRowOfPlane(2),
null
)
videoFrame = VideoFrame(i420Buffer, 0, System.nanoTime())
}
}
mFrameOutput!!.format = FramePixelBufferFormat.I420_BT601_FULL

handler.postDelayed({
mFrameOutput?.close()
}, 2000)

// attach the FrameOutput to the player for rendering
mPlayer.use(mFrameOutput)

// Return the processed video frame
return videoFrame
}

// called whenever a new video frame is captured
override fun onFrameCaptured(videoFrame: VideoFrame?): VideoFrame? {
if (videoFrame != null) {
// Determine the camera orientation based on the rotation of the video frame
val cameraOrientation = CameraOrientation.values()[(videoFrame.rotation / 90) % 4]
val orientation = FullImageData.Orientation(cameraOrientation, true, 0)
val i420Buffer = videoFrame.buffer.toI420()

// create FullImageData using the frame data and orientation
val fullImageData = FullImageData(
Size(i420Buffer.width, i420Buffer.height),
i420Buffer.dataY,
i420Buffer.dataU,
i420Buffer.dataV,
i420Buffer.strideY,
i420Buffer.strideU,
i420Buffer.strideV,
1, 1, 1,
orientation
)

val frameData = FrameData.create() ?: return null
frameData.addFullImg(fullImageData)
i420Buffer.release()
streamInput.push(frameData, videoFrame.timestampNs)

// attach the StreamInput to the player for further processing
mPlayer.use(streamInput)

// return the processed video frame
return initOutput()
}
return null
}
}

Step 5: Use filters in the Meeting

  • First, create an instance of BanubaProcessor class and pass it to the applyVideoProcessor() method of VideoSDK class.
  • Next, use the setEffect method on the instance of BanubaProcessor class apply the desired effect.
  • To apply video filters from the beginning of the meeting, you can call setEffect method in onMeetingJoined event.
MainActivity.kt
private val meetingEventListener = object : MeetingEventListener {
override fun onMeetingJoined() {
val banubaProcessor = BanubaProcessor()
VideoSDK.applyVideoProcessor(banubaProcessor)
//here you can pass any effect that you want to apply
banubaProcessor.setEffect("PineappleGlasses")
}
}
tip

Stuck anywhere? Check out this Code Sample of Banuba Intergation with Android-SDK on GitHub

Got a Question? Ask us on discord