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Version: 1.1.x

Chat using PubSub - Flutter

For the communication or any kind of messaging in between the participants, VideoSDK provides pubSub which use Publish-Subsciribe mechanism and can be used to develope wide varitey of functionalities. For example, participants could use it to send chat messages to each other, share files or other media, or even trigger actions like muting or unmuting audio or video.

Now we will see, how we can use PubSub to implement Chat functionality. If you are not familiar with the PubSub mechanism, you can follow this guide.

Implementing Chat

  1. First step in creating a group chat is choosing the topic which all the participants will publish and subscribe to send and receive the messages. We will be using CHAT as the topic for this one. So let us lets create a message input and send button to publish the messages using the pubSub from the Room object.
import 'package:flutter/material.dart';
import 'package:videosdk/videosdk.dart';

class ChatView extends StatefulWidget {
final Room room;
...
}

class _ChatViewState extends State<ChatView> {

final msgTextController = TextEditingController();


@override
void initState() {
...
}

@override
Widget build(BuildContext context) {
return Column(
children:[
Row(
children: [
Expanded(
child: TextField(
style: TextStyle(
fontSize:16,
fontWeight: FontWeight.w500,
),
controller: msgTextController,
onChanged: (value) => setState(() {
msgTextController.text;
}),
decoration: const InputDecoration(
hintText: "Write your message",
border: InputBorder.none,
),
),
),
ElevatedButton(
onPressed:(){
if(!msgTextController.text.trim().isEmpty){
widget.room.pubSub
.publish(
"CHAT",
msgTextController.text,
const PubSubPublishOptions(
persist: true),
)
.then(
(value) => msgTextController.clear())
}
},
child: const Text("Send Message"),
),
],
),
]
);
}

}
  1. Final step in the group chat would be to display the messages others send. For this will use the messages and display all the messages by subscribing to the topic CHAT.
import 'package:flutter/material.dart';
import 'package:videosdk/videosdk.dart';

class ChatView extends StatefulWidget {
final Room room;
...
}

class _ChatViewState extends State<ChatView> {

// PubSubMessages
PubSubMessages? messages;

@override
void initState() {
...

// Subscribing 'CHAT' Topic
widget.meeting.pubSub
.subscribe("CHAT", messageHandler)
.then((value) => setState((() => messages = value)));
}

//Handler which will be called when new mesasge is received
void messageHandler(PubSubMessage message) {
setState(() => messages!.messages.add(message));
}

@override
Widget build(BuildContext context) {
return Column(
children:[
Expanded(
child: messages == null
? const Center(child: CircularProgressIndicator())
: SingleChildScrollView(
reverse: true,
child: Column(
children: messages!.messages
.map(
(message) => Text(
message.message
),
)
.toList(),
),
),
),

...
//Send Message code Here
]
);
}

@override
void dispose() {
// Unsubscribe
widget.room.pubSub.unsubscribe("CHAT", messageHandler);
super.dispose();
}
}

Displaying Latest Message Notificaiton

You may want to show the notification to the user when new message arrives. So lets continue our example and add alert for the new images.

import 'package:flutter/material.dart';
import 'package:videosdk/videosdk.dart';

class ChatView extends StatefulWidget {
final Room room;
...
}

class _ChatViewState extends State<ChatView> {

@override
void initState() {
...
}

//Handler which will be called when new mesasge is received
void messageHandler(PubSubMessage message) {
//Show snackbar on new message
if(context.mounted){
ScaffoldMessenger.of(context).showSnackBar(SnackBar(
content: Text(
message.message,
overflow: TextOverflow.fade,
),
));
}
setState(() => messages!.messages.add(message));
}

@override
Widget build(BuildContext context) {
return Column(
children:[
...
]
);
}

@override
void dispose() {
...
}
}

Downloading Chat Messages

All the messages from the PubSub which where published with persist : true and can be downloaded as an .csv file. This file will be available in the VideoSDK dashboard as well as throught the Sessions API.

API Reference

The API references for all the methods and events utilised in this guide are provided below.

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