Chat using PubSub - iOS
Implementing Chat
Group Chat
- The first step in creating a group chat is choosing the topic that all participants publish and subscribe to. We will use
CHATas the topic. - On the send button, publish the message that the sender typed in the
Textfield.
It is assumed that you have created a user interface along with the implementation of the Room class and its event listeners.
For reference, see our iOS example app for how to set up your app. The example uses iOS SDK 3.x; the Migration Guide lists what changed in 4.0.0.
- Swift
extension RoomViewController {
//Button that will send the message when tapped
@IBAction func sendMessageTapped(_ sender: Any) {
let options = PubSubPublishOptions(persist: true)
// publish message
Task {
do {
try await self.room?.pubSub.publish(topic: "CHAT", message: "How are you?", options: options)
} catch {
print("error while publish: \(error)")
}
}
}
}
- Next step would be to display the messages others send. For this we have to
subscribeto that topic i.eCHATand display all the messages. When a message is received, theonMessageReceivedevent of thePubSubMessageListeneris triggered.
- Swift
extension RoomViewController: RoomEventListener {
func onRoomJoined() {
//subscribe to the topic 'CHAT' when onRoomJoined is triggered
Task {
var demoOptions = PubSubSubscribeOptions()
demoOptions.oldMessageLimit = 10
demoOptions.realtimeOverflow = .QUEUE
demoOptions.maxQueue = 30
do {
try await room?.pubSub.subscribe(
topic: "CHAT",
listener: self,
options: demoOptions
)
} catch {
print("CHAT subscribe failed: \(error)")
}
}
}
}
extension RoomViewController: PubSubMessageListener {
// read message when it is received
func onMessageReceived(_ message: PubSubMessage) {
print("Message Received: " + message.message)
}
func onOldMessagesReceived(_ messages: [VideoSDKRTC.PubSubMessage], info: PubSubHistoryInfo) {
print("onOldMessagesReceived: \(messages.count) | isLast: \(info.isLast)")
}
func onBatchReceived(_ messages: [VideoSDKRTC.PubSubMessage]) {
print("Batch messages: \(messages.count)")
}
func onMessageDrop(_ info: PubSubMessageDropInfo) {
print("\(info.droppedCount) message(s) dropped")
}
}
- The final step is to
unsubscribefrom the topic when you no longer need it. Here we unsubscribe from theCHATtopic when the user closes the chat. Do this before you leave the room. After you leave,unsubscribe()can fail withERROR_ACTION_PERFORMED_BEFORE_ROOM_JOINED.
- Swift
extension RoomViewController {
//Button that will close the chat when tapped
@IBAction func closeChatTapped(_ sender: Any) {
//unsubscribe from the topic 'CHAT' when the chat is no longer needed
Task {
do {
try await self.room?.pubSub.unsubscribe(topic: "CHAT", listener: self)
} catch {
print("unsubscribe failed: \(error)")
}
}
}
}
Private Chat
In the above example, if you want to convert into the private chat between two participants, then all you have to do is pass the participantID of the participant in the sendOnly option as PubSubPublishOptions(sendOnly: ["ABCD"]). Here sendOnly accepts array of participant IDs you wish to send message to.
- Swift
extension RoomViewController {
//Button that will send the private message when tapped
@IBAction func sendPrivateMessageTapped(_ sender: Any) {
//adding sendOnly option
let options = PubSubPublishOptions(sendOnly: ["ABCD"])
// publish message
Task {
do {
try await self.room?.pubSub.publish(topic: "CHAT", message: "How are you?", options: options)
} catch {
print("error while publish: \(error)")
}
}
}
}
Downloading Chat Messages
All PubSub messages published with persist: true can be downloaded as a .csv file. This file is available in the VideoSDK dashboard and through the Sessions API.
API Reference
The API references for all the methods and events utilised in this guide are provided below.
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