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Version: 0.0.x

Go Live On Social Media - Javascript

This feature allows participant to broadcast meeting on various social media platforms such as Facebook or Youtube. This guide will provide an overview of how participant can start and stop broadcasting meeting.

  1. Start LiveStream - By using startLivestream() function, a participant can start broadcasting meeting on various platforms by provding url and stream keys as an argument.
  2. Stop LiveStream - By using stopLivestream() function, a participant can stop broadcasting on all platforms.

Start And Stop Live Stream

const onPress = () => {
// Start Live Stream
meeting?.startLivestream([
{
url: "rtmp://a.rtmp.youtube.com/live2",
streamKey: "key",
},
]);

// Stop Live Stream
meeting?.stopLivestream();
};

Events

  1. livestream-state-changed - Whenever broadcasting of meeting started / stopped, livestream-state-changed event will trigger.
import { VideoSDK } from "@videosdk.live/js-sdk";

const Constants = VideoSDK.Constants;

meeting.on("livestream-state-changed", (data) => {
const { status } = data;

if (status === Constants.livestreamEvents.LIVESTREAM_STARTING) {
console.log("Meeting livestream is starting");
} else if (status === Constants.livestreamEvents.LIVESTREAM_STARTED) {
console.log("Meeting livestream is started");
} else if (status === Constants.livestreamEvents.LIVESTREAM_STOPPING) {
console.log("Meeting livestream is stopping");
} else if (status === Constants.livestreamEvents.LIVESTREAM_STOPPED) {
console.log("Meeting livestream is stopped");
} else {
//
}
});

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