Skip to main content
Version: 1.x.x

Go Live On Social Media - Javascript

This feature allows participant to broadcast meeting on various social media platforms such as Facebook or Youtube. This guide will provide an overview of how participant can start and stop broadcasting meeting.

note

This page uses the following asynchronous methods. Refer to their API reference for the errors each Promise may reject with, and handle these rejections appropriately based on your use case.

  1. Start LiveStream - By using startLivestream() function, a participant can start broadcasting meeting on various platforms by provding url and stream keys as an argument.
  2. Stop LiveStream - By using stopLivestream() function, a participant can stop broadcasting on all platforms.

Start And Stop Live Stream

const onPress = async () => {
// Start Live Stream
try {
await meeting?.startLivestream([
{
url: "rtmp://a.rtmp.youtube.com/live2",
streamKey: "key",
},
]);
} catch (err) {
console.error("startLivestream failed:", err);
}

// Stop Live Stream
try {
await meeting?.stopLivestream();
} catch (err) {
console.error("stopLivestream failed:", err);
}
};

Events

  1. livestream-state-changed - Whenever broadcasting of meeting started / stopped, livestream-state-changed event will trigger.
import { VideoSDK } from "@videosdk.live/js-sdk";

const Constants = VideoSDK.Constants;

meeting.on("livestream-state-changed", (data) => {
const { status } = data;

if (status === Constants.livestreamEvents.LIVESTREAM_STARTING) {
console.log("Meeting livestream is starting");
} else if (status === Constants.livestreamEvents.LIVESTREAM_STARTED) {
console.log("Meeting livestream is started");
} else if (status === Constants.livestreamEvents.LIVESTREAM_STOPPING) {
console.log("Meeting livestream is stopping");
} else if (status === Constants.livestreamEvents.LIVESTREAM_STOPPED) {
console.log("Meeting livestream is stopped");
} else {
//
}
});

Got a Question? Ask us on discord