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Version: 0.0.x

Image Capturer - Javascript

This guide provides instructions on capturing images of participants from a video stream.

This capability proves particularly valuable in Video KYC scenarios, enabling the capture of images where users can hold up their identity for verification.

note

The captureImage() function is supported from version 0.0.75 onward.

captureImage()

  • By using the captureImage() method of the Participant class, you can capture image of a local participant from their video stream.
  • You have the option to specify the desired height and width in the captureImage() function; however, these parameters are optional. If not provided, the VideoSDK will automatically use the dimensions of the local participant's webcamStream.
  • The captureImage() function returns the image in the form of a base64 string.
let meeting;

// Initialize Meeting
meeting = VideoSDK.initMeeting({
// ...
});

let isWebcamOn; // status of your webcam, true/false

async function imageCapture() {
if (isWebcamOn) {
const base64Data = await meeting.localParticipant.captureImage(); // captureImage will return base64 string
console.log("base64", base64);
} else {
console.error("Camera must be on to capture an image");
}
}
tip

Rather than utilizing the participants.get(participantId).captureImage() method to capture an image of a remote participant, it is advisable to refer to the provided documentation for a more effective approach. The participants.get(participantId).captureImage() method captures an image from the current video stream being consumed from the remote participant. The alternative documentation is likely to provide a better and more appropriate method to achieve the desired result.

How to capture image of remote participant ?

Step 1 : Initiate Image Capture Request

  • In this step, you have to first send a request to Participant B, whose image you want to capture, using pubsub.
  • In order to do that, you have to create a pubsub topic called IMAGE_CAPTURE in the index.js File.​
  • Here, you will be using the sendOnly property of the publish() method. Therefore, the request will be sent to that participant only.
index.js
let meeting;

// Initialize Meeting
meeting = VideoSDK.initMeeting({
// ...
});

function sendRequest({ participantId }) {
// Pass the participantId of the participant twhose image you want to capture
// Here, it will be Participant B's id, as you want to capture the the image of Participant B
let message = "Sending request to capture image";
meeting.pubSub
.publish("IMAGE_CAPTURE", message, {
persist: false,
sendOnly: [participantId],
})
.then((res) => console.log(`response of publish : ${res}`))
.catch((err) => console.log(`error of publish : ${err}`));
}

Step 2 : Capture and Upload File

  • To capture an image from the remote participant [Participant B], you have to subscribe to the pubsub topic on the meeting-joined event of the Meeting class. When a participant receives an image capture request, this component uses the captureImage method of the Participant class to capture the image.
index.js
let meeting;

// Initialize Meeting
meeting = VideoSDK.initMeeting({
// ...
});

async function captureAndStoreImage() {
// capture image
const base64Data = await meeting.localParticipant.captureImage();
console.log("base64Data", base64Data);
}

const _handleOnImageCaptureMessageReceived = (message) => {
try {
if (message.senderId !== meeting.localParticipant.id) {
// capture and store image when message received
captureAndStoreImage();
}
} catch (err) {
console.log("error on image capture", err);
}
};

meeting.on("meeting-joined", () => {
// ...
meeting.pubSub.subscribe("IMAGE_CAPTURE", (data) => {
_handleOnImageCaptureMessageReceived(data);
});
});
  • The captured image is then stored in VideoSDK's temporary file storage system using the uploadBase64File() function of the Meeting class. This operation returns a unique fileUrl of the stored image.
let meeting;

// Initialize Meeting
meeting = VideoSDK.initMeeting({
// ...
});

async function captureAndStoreImage() {
// capture image
const base64Data = await meeting.localParticipant.captureImage();
// upload image to videosdk storage system
const fileUrl = await meeting.uploadBase64File({
base64Data,
token: "VIDEOSDK_TOKEN",
fileName: "myImage.jpeg", // specify a name for image file with extension
});

console.log("fileUrl", fileUrl);
}
  • Next, the fileUrl is sent back to the participant who initiated the request using the IMAGE_TRANSFER topic.
async function captureAndStoreImage() {
// ...

const fileUrl = await meeting.uploadBase64File({
base64Data,
token: "VIDEOSDK_TOKEN",
fileName: "myImage.jpeg", // specify a name for image file with extension
});

// publish image Transfer
meeting.pubSub
.publish("IMAGE_TRANSFER", fileUrl, {
persist: false,
sendOnly: [senderId],
})
.then((res) => console.log(`response of publish : ${res}`))
.catch((err) => console.log(`error of publish : ${err}`));
}

Step 2 : Fetch and Display Image

  • Upon publishing on the IMAGE_TRANSFER topic, subscribe to the same topic within the meeting-joined event of the Meeting class. This will provide access to the fileUrl associated with the captured image. Once obtained, use the fetchBase64File() method of the Meeting class to retrieve the file in base64 format from VideoSDK's temporary storage.
async function captureImageAndDisplay(message) {
const token = "VIDEOSDK_TOKEN";
let base64 = await meeting.fetchBase64File({
url: message.message,
token,
});
console.log("base64", base64); // here is your image in a form of base64
}

meeting.on("meeting-joined", () => {
// ...
meeting.pubSub.subscribe("IMAGE_TRANSFER", (data) => {
if (data.senderId !== meeting.localParticipant.id) {
captureImageAndDisplay(data);
}
});
});
  • With the base64 data in hand, you can now display the image.
let captureImage = document.getElementById("captureImage");

async function captureImageAndDisplay(message) {
const token = "VIDEOSDK_TOKEN";
let base64 = await meeting.fetchBase64File({
url: message.message,
token,
});
console.log("base64", base64); // here is your image in a form of base64

base64 = "data:data:image/jpeg;base64," + base64;
captureImage.src = base64;
}
<!--  -->
<img id="captureImage" />
note

The file stored in the VideoSDK's temporary file storage system will be automatically deleted once the current room/meeting comes to an end.

API Reference

The API references for all the methods utilized in this guide are provided below.

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