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Version: 1.x.x

Simulcast (Adaptive Bitrate) - React Native

Simulcast is a technique used in real-time video communication where a single camera publishes several versions of the same video at once. Each version is called a layer, and has its own resolution and bitrate.

VideoSDK then delivers the appropriate layer to each participant, based on their requirements and network conditions.

Why Simulcast Matters​

Without simulcast, one camera publishes a single version of its video, and everyone receives it. That version has to suit every participant at once, so it is set either high enough for the participant with the best connection, which leaves the participant on a weak connection with frozen video, or low enough for the weakest connection, which leaves everyone else with a soft picture they did not need to settle for.

Simulcast removes that compromise. Because several layers are already being published, VideoSDK can give each participant a different one, and can move a participant to a lighter layer the moment their connection tightens and back up when it recovers. Nobody's experience is limited by anybody else's network.

Configuring Simulcast​

Simulcast is configured when creating a video track using createCameraVideoTrack(). The two parameters that control simulcast are multiStream and maxLayer.

multiStream​

multiStream determines whether a camera track publishes multiple video layers or a single layer. It is true by default, so simulcast is enabled unless you explicitly disable it.

One participant publishes several layers at once, and VideoSDK sends each viewer the layer that suits them

Setting multiStream: false publishes a single video layer. Every participant then receives the same layer regardless of their screen size or network conditions.

One participant publishes a single 720p stream, and every viewer receives 720p

The number of layers depends on the resolution that the camera actually captures.

Capture ResolutionLayers
Less than 480 pixels on the longer edge1
480–959 pixels2
960 pixels or higher3

For example, a 1280x720 track can publish:

160x90   → Low
640x360 → Medium
1280x720 → High

The actual layers depend on the resolution supported by the device.

For example, if an application requests h1080p_w1920p but the device can only capture 320x180, the track publishes only the resolution supported by the device.

maxLayer​

maxLayer limits the maximum number of layers published by a track. It accepts 2 or 3 and applies only when multiStream is true.

For example, a 1280x720 track publishes:

maxLayer: 3  →  160x90, 640x360, 1280x720
maxLayer: 2 → 160x90, 1280x720

With maxLayer: 2, the middle layer is omitted, so the track publishes only the lowest and highest layers, which preserves both a high-quality option and a low-bandwidth fallback while encoding one stream fewer. This is worth reaching for on devices where encoding three streams costs more CPU or battery than the middle layer is worth.

info

maxLayer never adds layers beyond what the capture resolution allows, and there is no middle layer to drop on a track that publishes two. On h360p_w640p or h480p_w640p, maxLayer: 2 and maxLayer: 3 produce the same result.

Refer to the Optimize Video Tracks guide for the full set of createCameraVideoTrack() parameters and for examples of passing a custom track to a meeting.

Selecting the Video Quality Layer​

Once multiple video layers are published, your application can control which layer each participant receives.

danger

setQuality() chooses between published layers, so it has nothing to act on when a track was created with multiStream: false. That track publishes one layer, and every participant receives it.

setQuality() sets the layer for a remote participant by name, accepting low, med, or high. Reach for it when your layout already tells you how much detail a view needs, so you can set the level from your own rules. A speaker in the main stage takes high, and the same participant in a sidebar takes low.

Refer to the Layout and Grid Management guide for recommended quality levels for different layouts.

Example​

import { useParticipant } from "@videosdk.live/react-native-sdk";

function ParticipantView({ participantId }) {
const { setQuality } = useParticipant(participantId);

const lowerQuality = async () => {
try {
await setQuality("low");
} catch (err) {
console.error("setQuality failed:", err);
}
};

return <>...</>;
}
note

The requested quality is a preference, not a guarantee. If the participant's network cannot support the requested layer, VideoSDK may deliver a lower layer and move back to the requested quality when the connection improves.

Monitoring Video Quality Changes​

Use onVideoQualityChanged to detect when the quality layer received by a participant changes.

The event is triggered when the quality changes either because your application requested a different quality or because VideoSDK adjusted the layer based on network conditions.

It provides:

  • currentQuality — the quality layer currently being received.
  • prevQuality — the previously received quality layer.

Both values are HIGH, MEDIUM, or LOW.

The event fires only for tracks that publish more than one layer. A track created with multiStream: false never triggers it, because there is no other layer to move to.

Example​

import { useParticipant } from "@videosdk.live/react-native-sdk";

function ParticipantView({ participantId }) {
const { displayName } = useParticipant(participantId, {
onVideoQualityChanged: (data) => {
const { currentQuality, prevQuality } = data;
console.log(`Video quality moved from ${prevQuality} to ${currentQuality}`);
},
});

return <>...</>;
}

Checking the Current Video Layer​

Use getVideoStats() to check which video quality layer a participant is currently receiving.

The returned stats include:

  • currentSpatialLayer — the layer currently being received.
  • preferredSpatialLayer — the layer that was requested.
  • currentTemporalLayer — the temporal layer currently being received.
  • preferredTemporalLayer — the temporal layer that was requested.

Layers are numbered from 0, and a higher number is a higher-quality layer. On a track publishing three layers, 2 is the sharpest and 0 is the lightest. When currentSpatialLayer is below preferredSpatialLayer, a lighter layer than the one requested is being delivered, usually because the connection does not support the requested one yet.

The stats also include metrics such as bitrate, codec, size, rtt, jitter, packetsLost, and limitation, which can help diagnose the current video quality.

Refer to the Understanding Call Quality guide for more information about these metrics.

Example​

import { useParticipant } from "@videosdk.live/react-native-sdk";

function ParticipantLayer({ participantId }) {
const { getVideoStats } = useParticipant(participantId);

const checkLayer = async () => {
try {
const stats = await getVideoStats();
console.log("Layer in use:", stats?.[0]?.currentSpatialLayer);
console.log("Layer requested:", stats?.[0]?.preferredSpatialLayer);
} catch (err) {
console.error("getVideoStats failed:", err);
}
};

return <>...</>;
}
note

These statistics are a snapshot taken when the method is called. To follow a change as it happens, listen for onVideoQualityChanged instead of polling.

Simulcast and Codecs​

The codec a track is encoded with determines whether it can publish layers at all.

  • VP8, the default, supports multiStream, so a track using it publishes layers as described above.
  • Refer to the Video Codecs guide for which codecs support multiStream on React Native, and for how to handle the cases where a codec is not supported.

API Reference​

The API references for all the methods and events utilized in this guide are provided below.

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